New Tech: Weaps & Energy SourcesEdit
Colin on T-4Edit
Technology 4 aka T4
- T1: Light weapons, cannons, machine guns, a bit primitive
- T2: Medium weapons, cannons, missile types,..
- T3: Heavy weapons, howy's, laser types....
- After that T4 wich is obvious ;-), most peope would think ; hmm T4 probably super weapons..
- Yes and no!
- T4: booby-traps, lasershields, futuristic technology...
- Foreign weapons,gadgets...Not mas destruction weapons,things that wil upper youre strategy......Something new and evil!!
Geothermal Energy SourceEdit
- Post what know / think to replace "Oil" in Mars CAM....
Hydrogen Fuel Cell EnergyEdit
- Production, infrastructure, etc... whatever you know... here
- For sure to be used in South American CAM & possibly Mars CAM as well.
Some thoughts on resourcesEdit
- extensive knowledge dug up by marsbound2024 here.
Comments on ResourcesEdit
- Unlike SC or WC or TA.... WZ schema only uses one resource for energy.... material resources for construction donot factor in the gameplay design but is rather assumed.
- Personally..... I'd look to a combo of Hydrogen & Geothermal to supply energy with Nanotech as the foundation for assumed material constructors.
- I think we covered the details of GFX conversions etc.. in "Mars CAM" space...
- It's "PIE Slicer" & "WZCK" work from here-on to get to scripting stage.
- It's where I'm at with "SA CAM"....though I think the way you've concieved "Mars CAM" there is 10 times more GFX work to do than my CAM. But Scripting, AI stuff & "WZCK" work is pretty daunting at this point for "SA CAM".....
- Gonna concieve as "Mini-CAM" first to make it more manageable, doable & to test all new component mechanisms.
Speculating on Mars Map Types & Energy SourcesEdit
- Got to thinking: 3-Types of Maps & 2-Types of Energy Sources.
- Map Type 1: The kind you've been making.
- Energy Harvesting for Type 1 Map: "Geothermal" (the Mars Magma Layer)
- Map Type 2: Pure Polar Ice Cap.
- Energy Harvesting for Type 2 Map: "Hydrogen Fuel"
- Map Type 3: Mixed / Hybrid. The boundry between Polar & Equatorial.
- Energy Harvesting for Type 3 Map: Both "Hydrogen & Geothermal".
- New GFX for Energy Sources to replace "Oil Derricks" &
- New Map Matte GFX for "Oil Tap"
- "Polar Texture Tile" sub-set.
Bio-Domes: HOW toEdit
- Modify the Victory GFX such that:
- It can be bounded & Called at start of game over defined base areas.
- Remove Auto-Camera Rotation FX.
Next: HOW to make "Mono-Rail Trains".... hehe. :)